
Co-op pixel-art action RPG
Dev test phaseCindertrail
Four heroes. One more run.
Four heroes, a winding woodland trail, and far more trouble than anyone packed for. Set out alone or bring a local party. The best stories start with a questionable plan.
25 areas.
One very bad idea.
Bring up to four local heroes into a trail of monsters, hidden treasure, and elemental mayhem. The first woodland path looks friendly enough. Your party should know better.

The trail starts
under the trees.
Gather your friends, pick a hero, and follow the winding path. There’s treasure off the beaten track. There’s probably trouble, too.
Pick your hero.
Bring your chaos.


First into the fight.
A blade, a brave face, and a habit of being first into the fight.


Find the opening. Take the shot.
Keep moving. Find your angle. Make every arrow count.


Make a little room for magic.
A crowded trail is an excellent excuse for a little magic.


Keep the adventure alive.
Keep your friends standing. Give trouble a colder welcome.
The next chapter.
All updatesThe next dispatch is on its way.



